LU Features

Courier

The catch all of your empire, these ships can be setup with a list of destinations to pick up and drop off wares. Function The courier has the ability to follow through with a user set delivery list. It has the capability to load and unload, with specified amounts of wares at any destination owned […]

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Complex Management

Vanilla complexes can be managed with a set of commands and Station Agents. Intro This page is for vanilla style complexes, and not the Saturn Complex Hubs. Just a few features to make your life easier when managing them at the same time as you’re using Station Agents and Couriers. Set Station Product Set station product does

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Carrier Command Software

Carrier Command Software has now been re-purposed. It gains new commands and assists launching and docking. Function The carrier command software now enables a carrier to quickly dock incoming fighters. When an incoming fighter gets within a certain range (roughly 5k), the ship is teleported to the carrier with a jump effect. CCS’s docking feature

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Bounce

Litcube’s Universe comes equipped with a hard-coded system to mitigate the hazard of ships colliding with other objects. I’ve Heard of This Before! As you may be aware from the Egosoft forums, Bounce was a script package that helped alleviate some of the frustration caused by default ship behavior. Ships in vanilla would run headlong

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Balance

A look at the theory that motivates the methods and implementation of LU’s ship and weapon balance. Intro First off, I hate the word balance. To me, it implies there’s a perfect centre somewhere; as if there exists a magical nirvana for every game play system to achieve, and if it comes short, it’s broken. Also,

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